﻿using UnityEngine;
using ZFramework.Runtime;

namespace ZGame
{
    public class FGuiUIGroupHelper : MonoBehaviour, IUIGroupHelper
    {
        public const int DepthFactor = 10000;
        
        private int m_Depth = 0;

        public void SetDepth(int depth)
        {
            m_Depth = depth * DepthFactor;
        }
    }
}